Radiosity Test 4

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  • This is a render test using v11.0m.
    • Used front projection mapping (fpm) and used the previously rendered background as a fpm target.
    • Several shadowless lights were used to match the lighting of the characters with the scene.
    • One klieg light with only zbuffer shadows on (diffuse and specular off) to produce shadows of character.
    • Multipass = 16 passes to create soft shadows of character.
    • Render time = 2min
  • Character modeled, textured and rigged by Harun Wahab.
 

Last modified on 26 July, 2004